-Executioner pairs great with Flush and Mayhem to finish off targets in good cover.
It is also kinda nice with with Holo and Hyper Pupils Gene Mod: On Double Tabs you Holo+10 for yourself and then mostly get additional +10 if you hit OR miss the first shot. +20 on 2nd shot IS strong. There really should be an indicator if double is available or not, lol
Not too good experience on Rapid on Gunners bc of the low aim.
Also with Double you can hit (and shredder) two enemies.
I play with random stats so I still look for a gunner with very high mob and very high aim to "run&rapid". Otherwise prefer Double and Flush/suppress in between (if I can remember that is).
I got a gunner with exceptional aim from a request and turned her into a overwatch build incl ReadyFA. Amazing on terror missions and on close quartes maps, always with the SAWs.
Normally I use always LMGs. You didn't mention the SAW/LMG thing in this guide btw, which might be an important question for gunners and their builds.
How can you do that? Squadsight gunning is so much fun! Suppress them and they can't even shoot back. Still, you play Ironman/Impossible. I guess there's quite a bit of safety/flexibility concerns needed...
Dmn! I guess I have to start a new run. Now that many are at MSGT I notice that I screwed up most builds... Well, anyhow. Thanks for the inspiration!
Your builds are probably fine. If you’ve made it to master sgt then it’s working. If you are planning to move up in difficulty in your next campaign, it’s a good idea to get a good idea of what the end game has in store for you.
Great!
-Executioner pairs great with Flush and Mayhem to finish off targets in good cover.
It is also kinda nice with with Holo and Hyper Pupils Gene Mod: On Double Tabs you Holo+10 for yourself and then mostly get additional +10 if you hit OR miss the first shot. +20 on 2nd shot IS strong. There really should be an indicator if double is available or not, lol
Not too good experience on Rapid on Gunners bc of the low aim.
Also with Double you can hit (and shredder) two enemies.
I play with random stats so I still look for a gunner with very high mob and very high aim to "run&rapid". Otherwise prefer Double and Flush/suppress in between (if I can remember that is).
I got a gunner with exceptional aim from a request and turned her into a overwatch build incl ReadyFA. Amazing on terror missions and on close quartes maps, always with the SAWs.
Normally I use always LMGs. You didn't mention the SAW/LMG thing in this guide btw, which might be an important question for gunners and their builds.
A bit of an oversight that I forgot to mention I always use SAWs. Again this is a flexibility/safety thing for me.
How can you do that? Squadsight gunning is so much fun! Suppress them and they can't even shoot back. Still, you play Ironman/Impossible. I guess there's quite a bit of safety/flexibility concerns needed...
Dmn! I guess I have to start a new run. Now that many are at MSGT I notice that I screwed up most builds... Well, anyhow. Thanks for the inspiration!
Squadsight gunning is cool, but so is moving.
Your builds are probably fine. If you’ve made it to master sgt then it’s working. If you are planning to move up in difficulty in your next campaign, it’s a good idea to get a good idea of what the end game has in store for you.