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Very interesting.

Was just thinking to build all my scouts on ITZ and the snipers on double - just the other way round.

Tho ITZ Snipers are awesome. Yet ITZ Scouts also. Probably better (and safer) the way you do it. ITZ Scouts - especially with Shotguns - are ridicullous, but also very risky. Hit&Run is kinda "safe".

-I like Sprinter (never can have enough movement) and also Low Profile very much, yet I agree: the DMG perks are in the end more effective. Sprinter tends to get you into trouble. If you go Marksmanscope no Low Pro needed.

-Still think Scouts need -Opportunist- possibility. Maybe I'll crank that in. Since Snipers in Long War can't interrupt.

-Not too keen on Holo. Like it more on Gunners whith double tab (+Executioner, Hyper-pupils).

Think I'll rework the Scout tree a little. Put Ranger in 1st tier so I can have a Low Pro/ Ranger Scout and put Opportunist in there somehow.

Extra Cond also grants +1 mob and +4 aim, just saying. Not purely defensive.

Thanks for the guide tho, I know I'm horribly late with my comments ... :-)

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👍

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