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Quandalf's avatar

Thank you.

I wonder if you have ever tried out leaving all the scopes at home and see how you like it?

If you thiink about it in the end it's only 8% and while it's nice to have 100% shots for move planning, effectively this means there's one or two shots per mission that miss and you sacrifice A LOT of slots for this.

Get me right Ima sucker for scopes too, but I always wonder if it actually makes sense to stuff so many slots with them. There's powerful other item's too, like the Tactical Sensors, the Chameleon Suit or the Damage Upgrades.

How btw does your standard loadout look like after Tactical Rigging? What 3rd items do you take?

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Casey's avatar

I love my scopes. That would be a bitter pill.

I don’t remember exactly what I do with item slots but I remember a lot of the time it was mission specific. On long missions, more consumables: Medic smoker takes more smoke, grenadier engi takes grenades, etc. shorter missions, they may take more armor.

Scout usually has both scopes and armor. Rocketeer has a free slot - can take armor or psi gear. Assault has a free slot and can go more armor or psi gear. I really like the psi assault and rocketeer as they can easily allocate slots for psi.

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