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PolycarpGyarados's avatar

I am not very good at this game I love... but I have thoroughly been enjoying running two supportish roles in a mission (medic/rocketeer) and it has saved me when I've normally done terribly when fighting Lids. Granted, I'm playing Brutal and not Impossible. Also, I love the NFL-level throw arm they get to throw those nades.

I've built a Marauder build around the sole mission of punching everything. It has not gotten old yet and rag doll physics with exploding cars and breaking walls sweeten it more.

I didn't even think about double-tap holo sniper, I was using a combination of sentinel/overwatch build with holo so I can get it in during overwatching as well.

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Casey's avatar

I hadn't even thought about holo on the overwatch gunner build. It was briefly not possible due to the changed holo mechanics, but now it does, and yeah that sounds cool.

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PolycarpGyarados's avatar

Oh, I was using it with the Sniper, which probably is weird and ineffective. I'm stubborn though and I will do different abilities regardless of usefulness sometimes because I just want to see how it turns out in scenarios sometimes. But yes, I will sit my sniper back and overwatch crit/holo for just easy marking.

Does Gunner get holo again? I've forgotten because Exalt killed my last higher ranking gunner... which is why I o'so love Marauder punching exalt into cars.

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Casey's avatar

Gunner gets holo and with Sentinel/Overwatch they should be pretty effective at applying it. You can't control who you holo, as with a DT engineer but whatever.

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