Revising LWOTC builds for version 1.2
a few updates
I have been revising my LWOTC builds for version 1.2. Thus far I have completed the Shinobi and the Technical.
LWOTC 1.2 Class Builds - Technical
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The candle that burns twice as bright... apparently burns just as long now.




Hey, I really like your LWOTC class guides and am happy to see you updating them for version 1.2. I'm currently on my first playthrough and your guides really helped get started and know what to prioritize.
One thing I'd like your opinion on is whether you like playing with resistance orders turned on. I quite liked playing with Resistance Orders in base XCOM 2, as they allow me to further shape my strategy on the strategic layer and also because more campaign progression and choosing bonuses is always fun. However, I turned them off for my first campaign since it's the default option and because it might throw of the balance.
Obviously, playing with Resistance Orders makes the game considerably easier, which might not be what you want, but this could be remedied by making the game harder in other ways such as with your mod or by enabling Grim Horizon in the second wave options, which makes all dark events permanent.
I'd like to know what you think on this and I personally want to try playing with Resistance Orders in a second playthrough.
Cheers.