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itstomis's avatar

I believe the "Hunt Protocol will occasionally happen for no clear reason." section is because those are trapped UFOs

From https://www.ufopaedia.org/index.php/Threat_(Long_War) :

Every enemy pod on a trapped mission has the Call for Reinforcements ability which normally only a Command Pod gets. Thus, once the shooting starts, all the numerous aliens on the map will be rapidly converging on XCOM's position; a weaker squad can easily find itself overwhelmed.

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wls's avatar
May 31Edited

Interesting. I have played quite a few campaigns and never had a battle scanner activate a roving (or stationary) unactivated pod. If not a bug, I am wondering if what you experienced is some parallel mechanic. For example they definitely know where a concealed scout in sight range is, they just can't attack until the stealth is broken in a flank, which they will move to do. Did you perhaps have concealed scout nearby? As for ITT... I don't use the Second Wave option, but as you say it is active anyways in ABA (and Gangplank for the boss disk, if you play it), but my experience is that LR does protect against ITT (although as soon as it's available, I also equip the scout with a Chameleon Suit, making subsequent shots also much more likely to miss on activation) - hence I always start move with a Low Profile scout moving into a position as a half-move, allowing the rest of the squad to move into whatever positions provide cover while counterattacking. As always, thanks for continuing to share your experience and thoughts.

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